Stop Motion 3D in Unity with Kinect Sensor

Single Camera Shot
Stop Motion in VRScans in Maya
I am currently researching how to put together stop motion OBJ sequences in unity. I have been doing 3D scans of my real life model with an ASUS XTION sensor to create my main character. The first sequence is a simple walking movement which will be made up of only 8 frames. Once I have a greater understanding for the process in unity I will be creating more scans. To do this I will be using the unity asset called Mega Cache which natively supports the import of OBJ Sequences.

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